Join us in this extraordinary illuminated space to learn more about Illuminart. Once inside, you can experience a virtual version of the project thanks to an interactive map, and a game combining art and technology, which will merge your photo with one of the Illuminart artworks… and you’ll have to guess which one! It’s an entertaining and educational way to discover the Illuminart project and its artworks.
When a cement truck is transformed into a gigantic disco ball, urban space feels like a street dance! It’s a freaky, daring diversion that invites everyone to hit the improvised “dancefloor” for a huge open-air party.
Benedetto Bufalino and Benoit Deseille (Lyon, France), visual artist and lighting designer, respectively, have been collaborating on artistic projects based on lighting for a number of years.
Respectively visual artist and lighting designer, Benedetto Bufalino and Benoit Deseille have collaborated for several years on artistic projects based on light.
www.benedettobufalino.com www.hilightingdesign.comThe digital arts deconstruct and reconstruct Saint James United Church… Under the play of projections and lasers, the stonework begins to move and the architecture yields to the caprices of physics and magic! A poetic saga where heritage and technology meet.
Formed in 1993, the EZ3kiel group (France) is renowned for its visual and sonic creations fusing poetry, stonework and futurism. As leader of the group’s visual production team, Yann Nguema focuses his work on live show with a constant investigation of the interplay of imagery and music.
www.ez3kiel.comOur metrological footprint is rendered by different data sources produced by about 15 devices measurement devices contributing to a generative architectural projection in real time. The electromagnetic field is divided by frequencies, their amplitude and phase. Accompanied by a soundtrack that evolves according to data flow, the variations in coloured textures highlight our relationship with the urban quadrangle space.
The data selected, often imperceptible, allow for an engaging immersive experience. Architectural projection of data is accompanied by a soundtrack generated from the frequency values transcribed in binary codes.
Our living space is densely populated by thousands of invisible wave-like fluctuations. This electromagnetic field is denoted through their frequency, amplitude and phase. Our human activities influence the amount of surrounding transmitters (radios, cellphones, microwaves, X-rays, etc.) and our urban context finds itself increasingly charged.
Credits
Vincent Brault: development and coordination
Evelyne Drouin alias DJ Mini: sound design
Owen Kirby: development and coordination
Joseph Lefèvre: architectural projections and video creation
Olivier Rhéaume: sound design and integration
Louis-Philippe St-Arnault: concept and scriptwriting
Inka Strobl: choreography
Passage is an immersive, minimalist, contemplative and interactive artwork that explores the emotional connections between light and sound. The concept takes root in the definition of the word passage itself: the act of moving through or past something on the way from one place to another, and also the process of transition from one state to another in a temporal dimension.
With a background in computer engineering, Serge Maheu (Montreal, Canada) has worked in the interactive design and multimedia creation sectors for over 10 years.
sergemaheu.comA gigantic red elephant illuminates the Promenade des Artistes… Is it a toy sculpture? A visual arts installation? A strange urban totem? It’s a bit of all of those, frankly, with its recycled polythene containers, hundreds of LED lights, and huge green eyes inviting the public to visit him in his new habitat, the enormous zoo that is our city.
A self-taught visual artist and pirate of urban spaces, Bibi (Lyon, France) creates works combining plastic objects and illumination outside the institutional sphere.
bibi.frGigantic illuminated humanoid figures invade the Quartier des spectacles, seeming as though they’ve just landed to explore our “fantastic planet”.
Australian artist Amanda Parer (Maroochydore, Australia) made her mark in lighting festivals around the world, thanks to bold artworks focusing on the theme of nature and its inhabitants.
amandaparer.comA kinetic, luminous installation powered by the energy of gravity. Once motion is engaged, you’ll witness physics at work!
A physics engineer, Ivo Schoofs (Eindhoven, Holland) combines art, science and technology to create complex moving installations.
largependulumwave.nlInitialized 375 years ago, Instance is an artificial intelligence that watches over Montreal, allowing citizens to view its activities transparently. Omnipresent, it absorbs all available data on the city and its citizens, ready to adapt and communicate each new bit of information. Following its latest update, its behaviour has begun to evolve: Instance senses a burgeoning drive to take hold of the city.
2-22 is where Instance compares Montreal data with data from other global cities including Lyon, Berlin and New York. It displays the information the same way as the data it gathers on its own city. Lighting effects help organize and accent the information. Following an update scheduled for March 4, Instance stops displaying the data from other cities and now uses the building to create a backup for the Brain.
This project is an initiative by UQAM graduate students in the BA Communications / interactive media program.
Projet Instance
Monument-National opens its walls and windows in a unique celebration of theatre, its history, the passion of its artisans and students, and the magic created onstage and behind the scenes.
4U2C (Montreal, Canada) is a Montreal enterprise specializing in the conception and production of visual environments.
The students of the National Theatre School of Canada participate in creating and producing video projections at both the artistic and technical level.
4u2c The National Theatre School of CanadaCharlotte is a luminous allegory on Man and the moment. One portal and ten sculptures mark the promenade, evoking a field of ostrich silhouettes. The experience crystallizes when the visitor realizes that the ostriches react to his presence, varying their luminous reactions according to the motion and position of the crowd.
Specializing in environmental design, Judith Portier (Montreal, Canada) focuses her multidisciplinary projects on the interaction between architectural space and its users.
judithportier.caSte. Élisabeth Street is illuminated, thanks to the involvement of its residents, who have fashioned decorative lanterns using stained glass design techniques. The scene evokes the lanterns once hung in front of the brothels of yesteryear, giving the neighbourhood its legendary nickname “Red Light”.
Project conceived by the residents of Ste. Élisabeth Street, and imagined and coordinated by Arno Robin and Serge Tardif.
Corde Sensible and Terra Incognita are two projects establishing a dialogue between Jeanne-Mance’s housing and their urban environment. Corde Sensible brings to light tensions within this heterogeneous, yet singular site. Their illuminated words guide the participants to the heart of the site and allude to the imaginary world that inhabits Montreal during nighttime. Surrounding it is Terra Incognita, a night promenade. Illuminated frames embody the voices of the residents recounting their own cultural perceptions of the night. Providing visitors with an opportunity to gather, the path also offers them a moment of introspection.
Project by the DESS students in event design at École de design, UQAM (Montreal, Canada).
Corde sensible: Marie-Pier Bourdages, Aurore Leloup, Pauline Macia, Charlotte Wasser, Karine Vouillamoz
Terra incognita: Nancy Elias, Milan Gervais, Megane Guillard, Estelle Tang
DESS Events Design UQAMMirage offers an immersive, dazzling and intangible scenography. Metallic structures inhabit the site and transform it with light and its reflections. Participants are free to wander around and to interact with the project by the means of their smartphone’s flashlight, generating their own light effects and amazement.
This illuminated scenography is a project of the DESS students in event design at École de design, UQAM (Montreal, Canada).
DESS Events Design UQAM(École de design, UQAM) — Jardin Sanguinet (corner of Sanguinet and Picard)
Voir la carte entièreInitialized 375 years ago, Instance is an artificial intelligence that watches over Montreal, allowing citizens to view its activities transparently. Omnipresent, it absorbs all available data on the city and its citizens, ready to adapt and communicate each new bit of information. Following its latest update, its behaviour has begun to evolve: Instance senses a burgeoning drive to take hold of the city.
The Brain of the Instance system is located in the middle of Place Pasteur. A cubic server consisting of layers of lights is animated by the flow of data generated by the system itself. Facing Place Pasteur, a projection on the Saint-Jacques Bell Tower transmits Instance’s analyses of its digitization of the building, which the entity has undertaken to better understand its city. One section of the bell tower also displays the accumulation of data on participants identified in the capsule in Place Pasteur. Following an update scheduled for March 4, the Saint-Jacques Bell Tower becomes a visualization point for the human body. Instance displays the biometric results of its digitization and analyses in the capsules. An increasing flow of data drives the main activity of the Brain to become more frenetic. A capsule located on the site allows Instance to identify participants.
This project is an initiative by UQAM graduate students in the BA Communications / interactive media program.
Projet InstancePlace Pasteur (St. Denis Street between De Maisonneuve and Ste. Catherine)
Voir la carte entièreInitialized 375 years ago, Instance is an artificial intelligence that watches over Montreal, allowing citizens to view its activities transparently. Omnipresent, it absorbs all available data on the city and its citizens, ready to adapt and communicate each new bit of information. Following its latest update, its behaviour has begun to evolve: Instance senses a burgeoning drive to take hold of the city.
Like the Saint-Jacques Bell Tower, the Grande bibliothèque is indexed by the artificial intelligence entity in order to better understand its city. It digitizes the building, reveals what it analyzes; the behaviours and activities of BAnQ users, and the institution’s documentation. Instance reveals what it has learned via graphical representations on the walls of the building. Following an update scheduled for March 4, Instance now decides what it wants to reveal to the citizens, making its own choices. It gradually develops its own preferences and freely manifests them. The data presented and the graphical representations thereby become formal content that Instance considers to be the most relevant.
This project is an initiative by UQAM graduate students in the BA Communications / interactive media program.
Projet InstanceInitialized 375 years ago, Instance is an artificial intelligence that watches over Montreal, allowing citizens to view its activities transparently. Omnipresent, it absorbs all available data on the city and its citizens, ready to adapt and communicate each new bit of information. Following its latest update, its behaviour has begun to evolve: Instance senses a burgeoning drive to take hold of the city.
The JE pavilion demonstrates one of the key processes of big data: the interpretation of data. Instance highlights the correlations it perceives by examining data on users. Using this information, the artificial intelligence entity attempts to create links from its analyses, based on the phenomena that exert influence on life in the city. Following an update scheduled for March 4, data on the city is progressively replaced by videos of passersby captured by surveillance cameras. Instance analyzes the movement of participants and decrypts them from different angles. Revealing this mechanism unveils the control that Instance holds over the citizens it observes. A capsule located on the site allows Instance to identify participants.
This project is an initiative by UQAM graduate students in the BA Communications / interactive media program.
Projet Instancepavilion Judith-Jasmin of UQAM (De Maisonneuve Blvd. between St. Denis and Savoie
Voir la carte entièreDozens of illuminated characters invade the streets. Accompanied by a dynamic soundtrack, they invite the public to engage in a series of burlesque sequences, spring to life, parade about, dance and even fight.
By pooling material tools, artistic and technical know-how, Groupe Laps (Lyon, France) develops artistic proposals—films, lights, installations and multimedia devices.
www.groupe-laps.orgCinémathèque québécoise (De Maisonneuve Blvd. between St. Denis and Sanguinet)
Voir la carte entièreInitialized 375 years ago, Instance is an artificial intelligence that watches over Montreal, allowing citizens to view its activities transparently. Omnipresent, it absorbs all available data on the city and its citizens, ready to adapt and communicate each new bit of information. Following its latest update, its behaviour has begun to evolve: Instance senses a burgeoning drive to take hold of the city.
At the corner of Sanguinet and Brazeau Streets, Instance shows passersby the accumulation and triage of data it has collected from multiple sources. A projection on the ground symbolizes a key concept of big data, the Data Lake: a digital repository where raw data is accumulated. When participants move around on the Lake, they contribute to the speed at which data are sent to the triage wall. Here, participants play an active role in the evolution of Instance, because the faster it receives information, the more it learns. Following an update scheduled for March 4, Instance takes control of the site and upends the situation, with triage undertaken among the participants that it seeks to identify. Luminous circles on the ground follow the movement of the participants. The wall displays all of their movements by revealing data on each of them. A capsule located on the site allows Instance to identify participants.
This project is an initiative by UQAM graduate students in the BA Communications / interactive media program.
Projet InstanceImpassive witnesses of the passing years, the walls of our city suddenly come to life and invite us on a trip through time. Inspired by the work of Philip Adams, this graphic arts exploration transports us into a utopian Montreal sky. From ’50s rockabilly to the weightlessness of cloud computing, it’s an illuminated odyssey that crosses over the city, its eras, and life itself.
Original idea by Kaat Heirbrant.
Project conceived by Vincent Croteau, Étienne Jacques, Josiah Toufexis and Patricia Tremblay of L’Équipe Spectra graphic arts studio.
Founded in 2007, MU (Montreal, Canada) has created almost 80 large-scale murals, as well as hundreds of community projects in 15 Montreal neighbourhoods.
Here’s the story of Plink, a young red fish who defends his village from the attacks of a developer, using music as his weapon. A short film projected onto the immense façade of Cégep du Vieux-Montréal, with a stereophonic soundtrack playing an essential role.
Founded in 2000 by Bernard Duguay, Lucion (Montreal, Canada) is a team of visual artists, set designers, musicians, videographers and scriptwriters.
Students of the Presentation Design and Audiovisual departments of Cégep du Vieux-Montréal conceived of the set design elements that accompany the video.
lucionmedia.ca Cégep du Vieux MontréalOne hundred luminous 2-3-metre tubes create a fabulous forest of illuminated bamboo. With its lively soundtrack, this incredible forest draws visitors into the glow of its immense bamboo trees.
Lyon artist Christophe Mayer (Lyon, France) has spent years working in audiovisual communication. He creates scenes and furnishings for the events sector.
www.christophemayer.comBands of light positioned in the form of a vault between the trees are brought to life by an interactive piano... It’s an enchanting spell that will transform Toussaint-Louverture Park into a fantastical winter landscape guaranteed to warm the hearts of residents and visitors.
4U2C (Montreal, Canada) is a Montreal enterprise specializing in the conception and production of visual environments.
4U2CA monumental, interactive video sculpture, Face allows the viewer to play with his identity. In an instant, the visitor sees his face projected onto the luminous sculpture, merging with the work while surrendering its image. Loss of control? Suspicion? Adventure? That’s for you to decide.
A graduate in visual arts and Arts technologies, Thomas Voillaume (Lyon, France) uses new technologies to create stunning works combining design, street art and contemporary art.
Florian Girardot is a French artist specializing in digital art, video projection and photography. He has also directed numerous short films, is a special effects teacher and supervises audiovisual production.
www.apachcreation.comA vast agglomeration of fabulous structures inspired by stained glass works from the Montreal Metro and representing the city springs to life on De Maisonneuve Blvd.! Created by students of CSDM, this collective project assembles one thousand illuminated objects, weaving an otherworldly ambience.
Nearly 850 students in grades 1 to 6 from Saint-Gabriel-Lalemant and Hélène Boullé schools (CSDM) participated in this project, under the supervision of art teachers Catherine Ayotte et Dominique Lachance.